The Parliament of Blades

Capital: The Delve (formerly Bailey's Delve)

Ruled by: The Sandpit Council, warriors who must fight for their place on the council.

Key Values: individual strength, the Spartans of the setting. Complete freedom, anarchy, freedom from rules and no policing. Ultimate libertarianism, anybody can own anything and you keep what you can protect.

The Parliament of Blades has minimal infrastructure in their lands, being relatively new. It's a pirate-state, led by the toughest thugs and smartest assassins who kill their way to the top. Everybody has the opportunity to rule, if they are prepared to risk the ascent.

From the Last Call to the Gladelands, most of the Great Desert is ruled by these thugs, who have gathered just enough economic and political clout to demand that others recognise them – and who is going to invade the Great Desert to root out a potential trading partner? Even if they do still use slaves, sell drugs, and kill people for entertainment.

The Delve (formerly Bailey's Delve)
Capital of the Parliament of Blades.