The Herdsman's Moot

Capital: New Atlan

Ruled by: Keira Broadhelm

Key values: self defence, a strong navy, and keeping their distance from the strangeness of the Wildlands above them.

Those who dwell and thrive in the lands around New Atlan are those who know how to survive. Hunters, wildmen, Earthkin, druids and shapeshifters live alongside workers and bakers, farmers and builders.

They are a suspicious people – with most of their lands having been ravaged by plagues, however, it is surprising to see that the rat-folk have integrated well into New Atlan. The Herdsman's Moot is a place where self sufficiency is prized above all, and people are expected to take care of themselves and their neighbours.

New Atlan
The capital of the Hersman's Moot, built up from the ruins of Atlan after it's tragic fall.

Elmholm
A coastal town on the eastern banks of the Herdsman's Moot.

Satama
Once landlocked in the mountains, the Age of Change has borught the water closer to Satama and the town has seen some changes over the past 50 years.

Lykstadt
Contrary to it's name, Lykstadt has bot been a happy nor a lucky place.

Yorostadt
Home to the Esteemed Magisterial Academy.